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Angry bots demo unity webgl
Angry bots demo unity webgl













angry bots demo unity webgl

#Angry bots demo unity webgl windows#

During refresh, the detached windows still kept alive for a while and the total windows object occupied around 1000 MB. It looks like this app could occupy up to 600 MB.

angry bots demo unity webgl

The following were memory report for AngryBots. I would recommend you to use about:memory to capture memory because I sometime see wrong number reported from task manager.

angry bots demo unity webgl

Therefore, I would say this is related to GC/CC timing. You could see total 600 MB+ memory usage by AngryBots and half of them were used by a detached windows(before refresh one). Developers can show information here about how their app collects and. Stabir, I just tried to reproduce this in my machine and found the following memory report. > another smaller size app for debugging? > What do you mean by 'simplify test case'? Do you want me to create Memory should not increase progressively and consume only as much as first launch. Browser is getting out of memory, when memory exceeding a threshold (threshold differs from system to system).ġ. At this point of time, i am getting Out of memory error from browser.ġ. This time, while still downloading game, the memory consumption is more that as compared to Step#3 (in my case 1,000+MB). As soon as game starts again, refresh page again. Now, memory consumption reduced to 400+MB again, which is normal.ĥ. Now hit refresh(via button on browser or F5), and as soon as browser refresh page & start downloading content again, for some time, memory rises(in my case, memory increased to 800+MB). Open Task Manager add-on( ) and observe memory. Launch firefox, open URL and let it download.Ģ. Details User Agent: Mozilla/5.0 (Windows NT 10.0 Win64 圆4) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/.99 Safari/537.36ġ.















Angry bots demo unity webgl